Wednesday, January 14, 2009

Resilience at the moment

I was a little disturbed about a post today by Ghostcrawler:

"Second, when nobody has resilience gear, it allows for a strategy where you can just burst players down in a couple of GCDs. Since the attacks never take much damage, resilience isn't highly valued. What will happen is that once some players start to get resilience, everyone will have to. Once the healer (to use an example) can't be destryoed in a couple of GCDs, the attackers are in a very weak position from the rest of the healer's team. It's an arms race in essence. Once one person putson their survival gear, everyone has to."

I am currently pushing 800+ resil and 22K hp (with my stam buff) and still getting run through in a matter of seconds with a well organized burst team. So the question is... will 400 resilience be enough to get me through the burst. I honestly do not think so. Now granted I am talking about disc priests... who are at the moment the worst healer in arenas past 2v2. I can still hold a little ground in 2v2 at the moment. but 3v3 and 5v5 it is insta gib.

At the moment rogues are getting a lot of attention with the burst they have, but the real class right now that needs attention in pvp... mages. the rogue can burst quicking, but is limited by how many outs they have. mages... have more snares, pets, pets with snares and cc, and now stuns while dishing out 4K non crit and 7.9k crits on me with 800res. Throw in a counterspell while casting after the 15K shatter combo and i cannot cast for 8 seconds while stuck in a nova (for the 10th time). The real power of the rogue is the other player on the team. once the rogue is focused it is gg... but with the mage needing to be focused and controlled, the rogue becomes a huge secondary burst.

so to finish i will point out that in no way shape or form will another 400 resilience help the burst against my disc priest at the moment. the real problem in pvp are the roots, snares silences and stuns. i couldnt tell you the last time i remember getting a single cast heal off. that is what i miss about pvp right now. being able to use the skills my class has without being stun, or spell locked out for 15 seconds.

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